Friday, December 27, 2019
Technology Makes Us Less Intelligent Essay - 669 Words
As the world continues to evolve we must ask ourselves this question: is the world changing for the better? In my opinion, it is not. I believe the change of the world refers to the technological advances. As technology grows, human jobs are replaced with advanced machinery, the next generation appears to get less intelligent, and human contact is replaced by other devices. As technology has continued to take over the world, human jobs have been taken over by factories and computers. Human labor is simply not valued as much. Simple things like email and texting lead to the cut of post office jobs because stamps are not necessary, thus lower wages for the empolyee. Due to the economic recession, my local library has cut down on theâ⬠¦show more contentâ⬠¦This also can lead to plagiarism when laziness sets in. As the world continues to evolve we must ask ourselves this question: is the world changing for the better? In my opinion, it is not. I believe the change of the world ref ers to the technological advances. As technology grows, human jobs are replaced with advanced machinery, the next generation appears to get less intelligent, and human contact is replaced by other devices. As technology has continued to take over the world, human jobs have been taken over by factories and computers. Human labor is simply not valued as much. Simple things like email and texting lead to the cut of post office jobs because stamps are not necessary, thus lower wages for the empolyee. Due to the economic recession, my local library has cut down on the number of employees and they have been replaced by self-check out machinery. We should be concerned as this practice continues to grow at a rapid pace. With a economic downfall, we do not need a greater increase in the unemployment rate. As we introduce more modern gadgets, kids of America seem to focus more on texting, emailing, and wasting hours on the web instead of doing something productive with their time. They focus less on school work and rely on the computer to do work for them. This also can lead to plagiarism when laziness sets in. As the world continues to evolve we must ask ourselves this question: is the worldShow MoreRelatedThe Importance Of Technology822 Words à |à 4 PagesMany people debate on whether technology affects our lives in a positive or negative way. People use technology everyday for their daily routines; they rely on technology for the simplest things. A majority of schools around the globe use technology to teach their students new information. However, technology started making students and the teachers lazier. 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You need to provide more accurate cost estimatesRead MoreAliens Are Real From The Dead Of The Night With The Sole Intention Of Arriving At Home1675 Words à |à 7 Pages Aliens are real Betty and Barney drove in the dead of the night with the sole intention of arriving at home after a long vacation. What they encountered on this drive was far less familiar than their destination. They stopped their car after witnessing what seemed to be a shooting star flying up toward the sky. The two then made the unfavorable decision of getting out of the car to take a closer look. Suddenly the star started turning and began to shoot straight at them. They did what any reasonableRead MoreEssay On Green Computing1015 Words à |à 5 Pagesare reliant on IT for resourceful operation, the encouragement to make their IT processes more effective offers a chance to also decrease energy usage. They understand that the best way to start with energy efficiency is to create a policy for adoption of green IT. These days in most business organizations laptops, Servers, and other IT equipment are typically refreshed every three to four years to keep up to date with technology. Due to this s ustenance need, businesses have the chances to purchaseRead MoreDifferent Types Of The Mind : The Human, Animal, And Mechanical Theory1032 Words à |à 5 Pagessensations (from other bodies). We have perceptions which help us construct a more or less definite object. We as humans also retain memories that can come from different sources. We elaborate images with various degrees of creativity. This helps us form beliefs about ourselves and other people (things or ideas). From here we can develop conclusions that allow us to receive new information from previously received data; this allows us to make places to solve problems or fulfill purposes. In order to
Thursday, December 19, 2019
Arguing about the risk of investment in a certain kind of stock Annotated Bibliography
Essays on Arguing about the risk of investment in a certain kind of stock Annotated Bibliography Siegel, Jeremy J. Stocks for the long run:the definitive guide to financial market returns and long-term investment strategies. New York: McGraw-HillProfessional, 2008. This book provides a comprehensive understanding and explanation of investment into stocks and how investors can actually devise their strategies to successfully profit from them. This book starts with a historical introduction of how the bonds and stocks have provided a return to the investors and whether stocks are a better investment vehicle than bonds or not. The first part of the book therefore offers historical trends as to how the bonds and stocks have performed and what are the key reasons as to why stocks have traditionally returned high. The subsequent parts of the book are based upon the different styles of investing into stocks such as value stocks, the impact of economic environment on the valuation of the stocks and how an investor can actually build wealth through the stocks. This portion therefore outlines as to what strategies can be successfully implemented in order to find a stock portfolio which returns the desired results to the investors over a longer time horizon. This book therefore offers a critical insight into the way stocks work and return value to their holders. MacMillan, Douglas and Brian Womack. "Facebook Said to Be Planning $10 Billion IPO." 28 November 2011. Bloomberg BusinessWeek. 30 January 2012. This article discusses the IPO of the largest social networking site in the world i.e. Facebook.com though the site has not yet officially been listed on any stock exchange however, its IPO is soon to be launched. This article therefore discusses the overall amount for the IPO and also sheds light on the prospects for the investors to invest in the largest social networking service in the world. Considering the overall user base of the site and its acceptability as the leading service provider, investors therefore will be tempted to invested in a growth stock. Growth stocks often donââ¬â¢t pay much dividends as companies reinvest the cash back into the business to finance the future growth prospects of the firm. Such strategy therefore allow growth firms to actually grow while at the cost of not paying to the shareholders however, shareholders rely on capital gains to be made in future. The article discusses that the overall valuation of Facebook will be approximately $100 Billions thus making it one of the largest capitalized firms in the industry. Such high market capitalization therefore can surely serve the investors in terms of returning the investment at a higher rate through capital gains. Bazzell, Barry. "Chip Maker Stock Soars 130% In Three Months." 25 Feb 2011. Business Insider. 30 January 2012. This article discusses about the investment into semi-conductor industry in general and the investment into NXP Semiconductors in particular. The author has discussed about the rise of the semiconductor industry in the recent past due to increasing use of smartphones. Semiconductor chips are used in mobile phones to increase their efficiency and speed while at the same time giving them enough support to perform complex and high tech functions. Further, the NXP technology is based upon allowing cell phones to process cash and credit transcations thus making cell phones electronic wallets to spend cash and credit. NXP Semiconductors is a Netherland based firm and it has outperformed the market and its value has increased by 130% which is more than the increase in the value of any firm in the high-tech industry. This article further discusses the plans of already established firms to initiate the mobile payment services and how they can be integrated with the existing technology to allow the firms to gain further market in the industry. The article therefore provides a comprehensive understanding of how the market works and who are the leading market players. Article further discusses as to how the investors, based upon the growth potential of these stocks can actually take advantage of the growth phase. This article however, fails to clearly outline the key risks of investing into high-tech firms and also did not provided any historical background of how the hi-tech bubble burst during 1990s. HARLIN, KEVIN. "Industrial Firm 3M Sees Growth, But 2012 Outlook Key." 25 Jan 2012. Investors.com. 30 Jan 2012. This short article provides information about the growth prospects of 3M ââ¬â a firm which is an industrial conglomerate and into the consumer goods industry. 3M is the maker of different brands including Post-it Notes. The article suggests that the overall earnings of the firm rose by 3.1% however the growth prospects are still considered as low due to the overall economic situation prevailing into leading world economies. The article further provides details about how Tsunami in Japan and massive flooding in Thailand has been key factors in recent decline of the performance. These factors therefore can critically outline that the firm may be at risk due to external factors. Author however, has suggested that the value of the stock is increasing due to recovery in US market and investors are considering this stock as a bargain purchase.
Wednesday, December 11, 2019
Linear Modeling Project free essay sample
Modeling Project The purpose of this experiment is to determine whether a playerââ¬â¢s statistics in baseball are related to the playerââ¬â¢s salary. The sample set was taken out of 30 players who were randomly selected from the top 100 fantasy baseball players in 2007. We displayed the information with a scatter plot, and then determined with a linear equation the line of best fit. Along with the line of best fit we are going to analyze the Pearson Correlation Coefficient. This value is represented as an ââ¬Å"r-valueâ⬠. The closer this number is to 1 the better the relationship between the two variables being compared. The three statistics that we compared to the playerââ¬â¢s salaries are; Homeruns, RBI, (runs batted in), and batting Average. The line of best fit for a players home runs to salary using linear regression is . 0453029808x+6. 586733375. The Pearson Correlation Coefficient, (r-value) is . 0811721504. Based on how the graph looks and the distance of the r-value to 1, it is pretty safe to say that there is not a good relationship between the number of homeruns a player hits and their salary. We will write a custom essay sample on Linear Modeling Project or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page This means that a personââ¬â¢s salary is not based on the number of homeruns that they hit. Next weââ¬â¢ll discuss the relationship between RBIââ¬â¢s and salary. The line of best fit for a players RBI to salary is . 0299088213x+5. 00741382. The r-value is . 1429247937. While this line of best fit is slightly better than homeruns vs. salary based on the r-value it is still not enough to be considered a good relationship between the two. The lack of relationship between RBI and salary means that a playerââ¬â¢s salary is not based upon the number of runs batted in. The last stat weââ¬â¢ll discuss is batting average vs. alary. The line of best fit for batting average to salary is 93. 29024715x-19. 57391786. The r-value for this line is . 4644363458. Based on this r-value we are 99% confident in our line of best fit. Looking at the scatter plot and the line of best fit it is not nearly as random and all over as the other two comparisons had been. The relationship between a players batting average to salary simply means that a player will most likely receive a higher salary if they have a higher batting average. Out of the three comparisons we tested only one, batting average vs. alary, can be used for making predictions of a playerââ¬â¢s salary. Chipper Jonesââ¬â¢s salary for 2008 was $12,333,333 and his batting average was . 364. When this information is plugged into the equation we came up with it shows his salary should be around $14. 4 million. This is pretty close to his actual salary, (when it comes to being a multi-millionaire whatââ¬â¢s another couple million? ). Alfonso Sorianoââ¬â¢s salary for 2008 was $14 million and he had a batting average of . 280. When the data was entered into the equation it determined that his salary should be around $6. 6 million. He should be a happy man because he is making double, (according to the equation) what he should be. I think the predictions are semi-accurate. There will always be exceptions to the information. From this project I learned that yes you can use math like this in everyday situations. I learned that some baseball players make way too much money! Iââ¬â¢ve learned that a baseball playerââ¬â¢s salary isnââ¬â¢t necessarily dependent on his homeruns, or RBIââ¬â¢s but is more reliant on his batting average. Also this project helped to cement this information in my head so that I should definitely not miss this question on the test!
Wednesday, December 4, 2019
LABOR IN AMERICA Essays (2106 words) - Labour Relations, Trade Union
LABOR IN AMERICA By Ira Peck (Scholastic Inc.) The Industrial Revolution was dawning in the United States. At Lowell, Massachusetts, the construction of a big cotton mill began in 1821. It was the first of several that would be built there in the next 10 years. The machinery to spin and weave cotton into cloth would be driven by water power. All that the factory owners needed was a dependable supply of labor to tend the machines. As most jobs in cotton factories required neither great strength nor special skills, the owners thought women could do the work as well as or better than men. In addition, they were more compliant. The New England region was home to many young, single farm girls who might be recruited. But would stern New England farmers allow their daughters to work in factories? The great majority of them would not. They believed that sooner or later factory workers would be exploited and would sink into hopeless poverty. Economic laws would force them to work harder and harder for less and less pay. THE LOWELL EXPERIMENT How, then, were the factory owners able to recruit farm girls as laborers? They did it by building decent houses in which the girls could live. These houses were supervised by older women who made sure that the girls lived by strict moral standards. The girls were encouraged to go to church, to read, to write and to attend lectures. They saved part of their earnings to help their families at home or to use when they got married. The young factory workers did not earn high wages; the average pay was about $3.50 a week. But in those times, a half-dozen eggs cost five cents and a whole chicken cost 15 cents. The hours worked in the factories were long. Generally, the girls worked 11 to 13 hours a day, six days a week. But most people in the 1830s worked from dawn until dusk, and farm girls were used to getting up early and working until bedtime at nine o'clock. The factory owners at Lowell believed that machines would bring progress as well as profit. Workers and capitalists would both benefit from the wealth created by mass production. For a while, the factory system at Lowell worked very well. The population of the town grew from 200 in 1820 to 30,000 in 1845. But conditions in Lowell's factories had already started to change. Faced with growing competition, factory owners began to decrease wages in order to lower the cost--and the price--of finished products. They increased the number of machines that each girl had to operate. In addition, they began to overcrowd the houses in which the girls lived. Sometimes eight girls had to share one room. In 1836, 1,500 factory girls went on strike to protest wage cuts. (The girls called their action a turn out.) But it was useless. Desperately poor immigrants were beginning to arrive in the United States from Europe. To earn a living, they were willing to accept low wages and poor working conditions. Before long, immigrant women replaced the Yankee (American) farm girls. To many people, it was apparent that justice for wage earners would not come easily. Labor in America faced a long, uphill struggle to win fair treatment. In that struggle, more and more workers would turn to labor unions to help their cause. They would endure violence, cruelty and bitter defeats. But eventually they would achieve a standard of living unknown to workers at any other time in history. GROWTH OF THE FACTORY In colonial America, most manufacturing was done by hand in the home. Some was done in workshops attached to the home. As towns grew into cities, the demand for manufactured goods increased. Some workshop owners began hiring helpers to increase production. Relations between the employer and helper were generally harmonious. They worked side by side, had the same interests and held similar political views. The factory system that began around 1800 brought great changes. The employer no longer worked beside his employees. He became an executive and a merchant who rarely saw his workers. He was concerned less with their welfare than with the cost of their labor. Many workers were angry about the changes brought by the factory system. In the past, they had taken great pride in their handicraft skills; now machines did practically all the work, and they were reduced to the status of common laborers. In bad times they could lose their jobs. Then they might be replaced by workers who
Wednesday, November 27, 2019
The role of the Inspector, focus on two episodes which create dramatic impact on both the characters and the audience Essay Example For Students
The role of the Inspector, focus on two episodes which create dramatic impact on both the characters and the audience Essay An Inspector Calls is a well made play written by J. B. Priestley in 1945. Based in 1912 the play focuses on the Birling family being visited by Inspector Goole. No one quite knows who or what the inspector is as he has a ghostly sense about him. To the audience he could be a time traveller or a ghost, we never eventually find out, it is left to our imagination and helps to create mystery surrounding the character. The audience are watching the play knowing that it is set many years ago; this gives J. B. Priestley an advantage to use dramatic irony throughout the play, which allows him to make some of the characters look ridiculous. We will write a custom essay on The role of the Inspector, focus on two episodes which create dramatic impact on both the characters and the audience specifically for you for only $16.38 $13.9/page Order now He also uses the Inspector to intimidate the Birlings with his short answers and powerful tone. His sense of massiveness soon overpowers the arrogant Mr Birling and his right wing ways, and he soon begins to get the answers he arrived for. The Birlings were celebrating the engagement of both Sheila and Gerald. However, once the Inspector arrives he soon has control of the whole situation making the atmosphere very tense. Mr Birling has a somewhat high status and tries using this to his advantage to intimidate the Inspector, evidently he realises this doesnt trouble him and notices he has no authority compared to the Inspector. A sharp ring of the front door bell Priestley uses this technique to bring the play to a pause, whilst Mr Birling stops in his tracks to soon question who is at the door. This quickly adds tension to the scene making the characters to panic, in a sense, to wonder who is knocking at such a time. Soon enough both audience and characters come to find it is Inspector Goole. At once he creates an impression of massiveness, solidity and purposefulness. Priestly uses the way the Inspector is characterised to create impact from the moment he enters. As soon as Inspector Goole arrives he swiftly has power over the atmosphere, creating a tense yet calm ambience of the household. Looking hard at the person he addresses before actually speaking The Inspector intimidates each character by simply studying them before speaking. This gives the impression he has a lot of power, creating a big stage presence, before he has even spoken. As he begins questioning the characters, Mr Birling is quick to announce that he was Lord Mayor two years ago and Im still on the bench to try and intimidate the Inspector. Answering with a simply Quite so it soon appears that the Inspector has no interest in what Mr Birling has to say. Carrying on the Inspector tells the characters he would Like some information Two hours ago a young women died in the infirmary. Shed been taken there this afternoon because shed swallowed a lot of strong disinfectant They did everything they could for her But she died. Suicide, of course. After his sharp, rather shocking news to the Birlings, Mr Birling, being his usual obnoxious self, is quick to respond impatiently to the inspector. Telling the Inspector, Yes, yes horrid business this creates a sense of arrogance coming from Mr Birling, showing he doesnt really care what the Inspector has to say and questioning why he is being told if he isnt even concerned with such news. The Inspector is not friendly to the family and this is soon discovered when he answers to the Birlings using a short and blunt tone. The Inspector uses this way of speech to show he has not arrived for a friendly chat and is simply at the house for business. The Inspectors presence is soon resented by Mr Birling, as he sees no reason for the Inspector to be there. .u5e9401872ef9db58605281b4e1eae831 , .u5e9401872ef9db58605281b4e1eae831 .postImageUrl , .u5e9401872ef9db58605281b4e1eae831 .centered-text-area { min-height: 80px; position: relative; } .u5e9401872ef9db58605281b4e1eae831 , .u5e9401872ef9db58605281b4e1eae831:hover , .u5e9401872ef9db58605281b4e1eae831:visited , .u5e9401872ef9db58605281b4e1eae831:active { border:0!important; } .u5e9401872ef9db58605281b4e1eae831 .clearfix:after { content: ""; display: table; clear: both; } .u5e9401872ef9db58605281b4e1eae831 { display: block; transition: background-color 250ms; webkit-transition: background-color 250ms; width: 100%; opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #95A5A6; } .u5e9401872ef9db58605281b4e1eae831:active , .u5e9401872ef9db58605281b4e1eae831:hover { opacity: 1; transition: opacity 250ms; webkit-transition: opacity 250ms; background-color: #2C3E50; } .u5e9401872ef9db58605281b4e1eae831 .centered-text-area { width: 100%; position: relative ; } .u5e9401872ef9db58605281b4e1eae831 .ctaText { border-bottom: 0 solid #fff; color: #2980B9; font-size: 16px; font-weight: bold; margin: 0; padding: 0; text-decoration: underline; } .u5e9401872ef9db58605281b4e1eae831 .postTitle { color: #FFFFFF; font-size: 16px; font-weight: 600; margin: 0; padding: 0; width: 100%; } .u5e9401872ef9db58605281b4e1eae831 .ctaButton { background-color: #7F8C8D!important; color: #2980B9; border: none; border-radius: 3px; box-shadow: none; font-size: 14px; font-weight: bold; line-height: 26px; moz-border-radius: 3px; text-align: center; text-decoration: none; text-shadow: none; width: 80px; min-height: 80px; background: url(https://artscolumbia.org/wp-content/plugins/intelly-related-posts/assets/images/simple-arrow.png)no-repeat; position: absolute; right: 0; top: 0; } .u5e9401872ef9db58605281b4e1eae831:hover .ctaButton { background-color: #34495E!important; } .u5e9401872ef9db58605281b4e1eae831 .centered-text { display: table; height: 80px; padding-left : 18px; top: 0; } .u5e9401872ef9db58605281b4e1eae831 .u5e9401872ef9db58605281b4e1eae831-content { display: table-cell; margin: 0; padding: 0; padding-right: 108px; position: relative; vertical-align: middle; width: 100%; } .u5e9401872ef9db58605281b4e1eae831:after { content: ""; display: block; clear: both; } READ: Why focus on Environmental Protection? Almost any EssayHe is not concerned about what Mr Birling says, the result of which is to try to threaten and intimidate the Inspector. He brushes off the sarcastic comments of Mr Birling, and continues by Cutting through, massively and carrying on his with his account or Eva Smith. He cleverly does this before Mr Birling continued to question the Inspector and became completely arrogant to what the Inspector has to say. Priestly created the Inspector very cunningly to show that people like Mr Birling, are soon made to look preposterous in what they are saying, which soon makes both characters and the audience begin to listen to the I nspector. Using the Inspector as his own voice, Priestley can get across his own right wing views and opinions on society, to then educate the audience on community and how we should all begin to look out for one another. This creates a dramatic impact as he soon begins to put across his socialist views, which teaches the audience, before it is too late, like in the play. The Inspector is still able to control the situation in a composed manner, talking Calmly to the family, but still having complete control on the whole atmosphere and mood of the room. This shows how dominant and controlling the Inspector is on the family, with only using speech. He walks straight out, leaving them staring, subdued and wondering. The Inspectors dramatic exit brings the whole play to a standstill. We then speculate, what happens to him next, and begin to wonder what the Inspectors reason was for knocking at the Birlings. On his dramatic exit, the Inspector leaves the family stunned and in shock, with no second thoughts of what has just happened. Before he exits, the Inspector reminds each family member of what they have done to help kill Eva Smith. Reminding them that they all shared responsibility for Evas Death. This adds the final touch of guilt to the family, as they are then left to think and reminisce of the consequences of their actions. Both audience and characters are then left in silence which adds dramatic anxiety to the whole theatre. Not knowing whether the Inspector will come back as a consequence, or if he is gone for good. Priestley cleverly created this atmosphere as to make the audience then start thinking about the characters actions, and the way they deal with the situation being placed in front of them. This then takes us back to everything the family had said, and to Mr Birlings speeches before the Inspector arrived and interrupted. Making the audience continue discussing between themselves after watching the play about what Mr Birling had said and who they believe the Inspector really was, makes the well made play fill Priestleys expectations. At the end of An Inspector Calls Priestley has very ingeniously got across his views on second wing politics and social responsibility, using the Inspector as his own voice.
Sunday, November 24, 2019
How Video Games contribute to youth Violence
How Video Games contribute to youth Violence Over fifty years ago, a nuclear physicist named William Higinbotham sought to better the otherwise rigid and non-interactive science exhibits at the time by adding to the list of activities, his creation of the game ââ¬ËTennis for twoââ¬â¢ which was an electronic tennis game with separate controllers. Unaware of his contribution, William Higinotham today is acknowledged as the founding father or the fore-runner of video games that only recently accounted for 9.5 billion dollars in sales in 2006 and 2007 in the United States alone (qtd. in Gettler 1).Advertising We will write a custom essay sample on How Video Games contribute to youth Violence specifically for you for only $16.05 $11/page Learn More Just as Higinbotham had imagined, video games were meant to simply entertain and elevate ones mood by offering an alternative fictitious ââ¬Ërealityââ¬â¢ to the player. However, recent statistics indicate that video games have been used for more than entertainment purposes- with a good number of todayââ¬â¢s researchers pointing to the negative issues and events that have risen from these videogames. A good example of the above assertions is the case of Lamar Roberts, age 17 and Heather Trujillo aged 16 who are alleged to having been imitating the fighting moves of the game ââ¬ËMortal Combatââ¬â¢ when they beat a seven year old girl to death in 2007 (Chalk 1). A similar example is that of Kendall Anderson, a 16 year old who bludgeoned his mother to death in her sleep with a claw hammer after she took away his PlayStation in 2010 (Henry 1). The violence and aggression that stains the youth of today, as a result of these video games, is unquestionably a cancer that ought to be uprooted or at least contained by parents, school leaders, governments and other opinion leaders mandated with the responsibility of taking care of these children and the forms of entertainments present today- especially with regards to video games. This paper goes to highlight violent video games as a contributing factor to youth violence. According to the General Aggression Model (as reported by Anderson Bushman) ââ¬Å"the enactment of aggression is largely based on the learning, activation, and application of aggression-related knowledge structures stored in memory.â⬠They go on to simplify this model by categorizing it into two stages, namely the situational input such as exposure to violent video games in this case and priming aggressive cognition which reflects the impact on the personââ¬â¢s present internal state as influenced aggressive behavior. This model supports the claim that aggression can be stimulated and learned from the exposure of various situational variables. They ââ¬Å"teach observers how to aggress by creating an aggressive state.â⬠Experimental studies based on meta-analytical procedures found that across the 33 independent tests focused on the relation between video game violence and agg ression, there was a definite association of high video game violence and heightened aggression (Anderson and Bushman 357). Violent video games teach the youth that violence is an acceptable conflict strategy. Anderson and Bushman stipulate that the long term effects of playing these violent games, involve a learning process. Human beings generally learn from their day to day experiences and involvement with other people whether real or imagined (such as the characters in video games).Advertising Looking for essay on education? Let's see if we can help you! Get your first paper with 15% OFF Learn More The exposure to these violent video games influences how we respond. This response after some time is scripted into our actions (356). Every game stage then becomes a learning trial, rehearsed over and over resulting to impulsive actions thereafter. Violent video games are often designed to have two adversarial opponents who deal with their enmity through fighti ng and killing each other. A case illustration of this claim would be Alejandro Gracia, 22 years old from Texas now serving a 15 to 30 years sentence after pleading guilty for murder when he shot dead his cousin after arguing over whose turn it was to play the game ââ¬ËScareface: The World is Yoursââ¬â¢ in 2007 (Fahey 1). In addition, video games desensitize players to real life violence thus making violent acts look normal or pardonable when in reality, it is the exact opposite. These games depict people as targets instead of simply human beings. They paint them to be deserving of death. It is possible for this fantasy universe to spill into reality. To support this claim I quote Lieutenant colonel David Grossman, retired from the U.S Army, who said: Video games give you the skill and will to kill. They teach you to associate pleasure with human death and suffering. They award you for killingâ⬠¦.It is extra ordinary difficult for a human being to kill a member of his own species. They have to be manipulated into itâ⬠¦.The marine core uses the game ââ¬ËDoomââ¬â¢ as a training deviceâ⬠¦. The marine core uses it to script killing in their soldiersâ⬠¦.. We must think very very (sic) carefully about who we provide this operant conditioning to and if we provide it indiscriminately to children in America it is the moral equivalent of putting a military weapon in the hand of every child in America (Huntenman,film). According to McCauley and Zillmann (qtd. in Goldstein 276) violence can be socially acceptable as long it has a moral story where good wins over evil. Video games industries claim this requirement with pride perhaps inconspicuously elevating their importance in inculcating socially acceptable morals. In the real world however crimes such as assault are morally looked down upon and unacceptable but in video games, assault may be what will result to a winning round. These conflicting expectations of reality and video games when im posed on young people may result to confusion and in worst cases the pursuit of the wrong goal (such as assault) out side of the fantasy world. Further more, the perception of evil and good despite its moral implications can be relative to individuals thus rendering the promotion of violence to be harmful than it is morally acceptable. Playing violent video games, just like listening to soothing music or watching a sad movie bears an effect on people. That much researchers and their critics can agree upon. The disclaimer comes in when creators and marketers of the video games industry typically deny any harmful effects on their consumers. The fact is the video game industry is a business like any other seeking to profit from its products thus it is only natural that they should deny all negative allegations.Advertising We will write a custom essay sample on How Video Games contribute to youth Violence specifically for you for only $16.05 $11/page Learn More However the numerous case scenarios, some already mention earlier in this paper suggest that although video games alone are not enough to cause one to murder or intentionally injure another, they are a significant contributing factor to youth violence (Mc. Carthy). Notably conclusions of ambiguity and inconsistency have been drawn from many violent video game research studies. For instance the researchersââ¬â¢ measures of aggression have been largely indirect indicators such as hitting a bobo doll (Schutte, Malouff, Post-Gordon and Rodasta, qtd. in Goldstein 4) or listing aggressive thoughts and feelings (Calvert and Tan, qtd. in Goldstein, 4). Admittedly these measures do not bear the complete and definite potential of contributing to the comprehension of the relationship between violent video games and violent behavior. Other critics have refuted experts idea of violent video games players applying the rules of fictitious worlds to that of reality claiming that ââ¬Å"they car ry cues to its unreality music, sound effects, a fantasy story-line, cartoon-like charactersâ⬠(Goldstein 3). In fact Burke and Burke as cited by Goldstein who wrote about cartoon on television, still in relation to video games characters say: For us, there has been no greater irritant while researching this book than our repeated encounters with the views of expertsâ⬠¦, who argue with great confidence that young children simply cannot understand the fictional rules of conflict in cartoons. Our contemporaries have insisted repeatedly that as children, they clearly understood that the ââ¬Ëviolenceââ¬â¢ involved when Bugs blows up Yosemite Sam or Wile E. Coyoteââ¬â¢s latest Acme device launches him off a cliff takes place within a fictional universe with its own very particular rules. Such violence had little or no relationship with what we understood as violence in our own lives (p.206- 207). In deed there lies some truth in these criticisms; however their claims a re not enough to dispel or explain away the numerous tragedies that have involved violent video games as the cause or precursor of the crimes committed. Perhaps violent video games related crimes are not backlogging the courts systems yet. None the less it would be unwise to wait much longer for overwhelming evidence, possibly in form of lost lives, before society starts to pay attention to this growing problem. Anderson, Craig A., and Bushman, Brad J. ââ¬Å"Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal and Prosocial Behavior: A Meta-Analytical Review of the Scientific Literature.â⬠Psychological Scientific Literature 12.5 (2001): 353-359.Advertising Looking for essay on education? Let's see if we can help you! Get your first paper with 15% OFF Learn More Chalk, Andy. Teenagers Kill Child in ââ¬Å"Mortal Kombatâ⬠Murder. The Escapist, 20 Dec. 2007. Web. Fahey, Mike. Man Pleads Guilty to Killing over Sacrifice: the World is Yours. Kotaku Australia, 7 April 2011. Web. Gettler, Joe. The First Video Game. Brookhaven History. Web. Goldstein, Jeffery. Does Playing Violent Video Games Cause Aggressive Behavior?. University Of Chicago: Cultural Policy Center, 2001. Web. Henry, David. Teenager Charged with Killing Mom. 6abc News, 30 Nov. 2010. Web. Mc. Carthy, Caroline. Murder Conviction for Teen in ââ¬ËHaloââ¬â¢ case. CNET News, 13 Jan. 2009. Web.
Thursday, November 21, 2019
Concept Analysis Assignment Example | Topics and Well Written Essays - 2250 words
Concept Analysis - Assignment Example This article is geared towards analyzing the nursing concept of ââ¬Å"patient centered care. In this case, the article will focus on explaining various items that pertains to this concept o as to put it in better perspectives for easier applicability. When analyzing this concept, the article will lay more emphasis on various nursing theories on which this concept is enshrined. These theories include the normative decision theory, need theory, interactive theory and humanistic theory. The aim of this concept analysis is to relate the nursing concept of patient centered care with various theories of nursing. This is important because the students and researchers will be able to get important information relating to various needs that patients have. Further, the article is important as it describes the significance of prioritizing the patients in all decisions made in a health care system. The first definition of Patient-Centered Care was given by Kinyua (2013) as the one takes place when the nurse and the entire health care sector recognizes the patient as the source of control and decision making and full partner in providing coordinated and compassionate care based on respect and honor for the patientââ¬â¢s needs, preferences, and value. In this case, the author declared that the most important step in establishing a patient-centered care is by engaging the patient body in making important decisions. In this case, policies that are adopted by the management should be the one that are geared toward enabling a better environment for medical and nursing care provision. Further, Kinyua (2013) argues that the concept of Patient-Centered Care has been ignored for a very long time because of the capitalist nature of our societies. In this case, many nursing facilities are more concerned with making more money in the expense of providing quality healthcare services. to reverse this and to be more
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